![]() However, when loaded, the Client will always start at the beginning of the Sector (though their character progression and inventory will stay intact). ![]() The Client can later use this Multiplayer save file in Solo.The Client can store locally up to 3 Multiplayer save files.Every time the Host saves, the save file is sent to the Client which stores it locally.At the end of the Loading Screen, the Client will be in Spectator Mode and has to spawn. When both players die, the Host can choose which save file to load.The Host cannot save if the Client is performing an action like Jumping or Killing.Quicksaves (F5 / D-Pad Right) are not available.Only Autosaves & Manual Saves (The “Save” option from the Pause Menu) are available. ![]() Only the Host can save the game, with the following limitations:.Here’s a summary to help you understand how the new system works: Thanks to all your comments and feedback, we’ve just added a much-requested feature to Styx: Shards of Darkness – a multiplayer save system! This update is available for download right now on Steam. ![]()
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